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Commoner Skill Descriptions

Skill Name: Alchemy [Crafting]

Description: This skill allows a character to create Alcohol, Oils, Potions, and Poisons.  Characters may mix up to 4 ingredients when creating one of these types of concoctions. 

Effect: Mental

Range: Personal

 

Skill Name: Advanced Alchemy [Crafting]

Description: Character with this skill may mix up to 8 ingredients when creating an Alcohol, Oil, Potion, or Poison concoction.

Effect: Mental

Range: Personal

 

Advanced Herbalist: This skill allows a character to locate, grow, and prepare Uncommon alchemy ingredients.  Using this skill grants one roll on the Advanced Herbalist chart and one roll on the Herbalist chart.  Using this skill requires 20 Minutes of Roleplaying time.

 

Skill Name: Craft Tool [Crafting]

Description: This skill allows the crafter to create Tools needed for certain crafting skills. (*See weapons and armor crafting chart*)             

Effect: Mental

Range: Personal

 

Skill Name: Create/Repair Armor [Crafting]

Description: This skill allows the crafter to create and repair all types of Basic Quality Armor.  (*See weapons and armor crafting chart*)

Effect: Mental

Range: Personal

 

Skill Name: Create/Repair Shields [Crafting]

Description: This skill allows the crafter to create and repair all types of Basic Quality Shields.  (*See weapons and armor crafting chart*)            

Effect: Mental

Range: Personal

 

Skill Name: Create/Repair Weapons [Crafting]

Description: This skill allows the crafter to create and repair all types of Basic Quality Weapons.  (*See weapons and armor crafting chart*)

Effect: Mental

Range: Personal

 

Skill Name: Efficient

Description: This reduces the Roleplaying time by half of the total required time (rounded up) when using a chosen craft.  When this skill is purchased it applies to one craft individually.  This skill may be purchased multiple times but cannot apply to the same craft twice.  This skill can be applied to:  Jeweler, Miner, Lumberjack, Tanner, or Smithing.

Effect: Mental

Range: Personal

 

Skill Name: Heavy Armor Proficiency

Description: This skill allows a character to wear Heavy Categorized armor with no penalty.  This includes Segmented, Scale Mail, and Plate Mail.  Characters who wear but are not proficient in Heavy Armor, may not use any Energy-based skills.

Effect: Mental

Range: Personal

 

Herbalist: This skill allows a character to locate, grow, and prepare Common alchemy ingredients.  Using this skill grants one roll on the Herbalist chart.  Using this skill requires 10 Minutes of Roleplaying time.

 

Skill Name: High Quality Jeweling [Crafting]

Description: This skill allows a character to create trinkets of High Quality.  (*See Jeweler Chart*)           

Effect: Mental

Range: Personal

              

Skill Name: High Quality Smithing [Crafting]

Description: This skill allows the crafter to create High Quality Weapons, Armor, and Shields.  (*See Weapons and Armor Crafting Chart*)         

Effect: Mental

Range: Personal

 

Skill Name: Identify Compound

Description: This skill allows a character to identify the ingredients contained in any given potion.

Effect: Mental

Range: Personal

 

Skill Name: Jeweler [Crafting]

Description: This skill allows a character to prepare gemstones and create trinkets of Basic Quality.  (*See Jeweler Chart*)

Effect: Mental

Range: Personal

 

Skill Name: Keen Eye [Crafting]

Description: This skill allows the character to adjust any Herbalist-based skill roll by 10%.  He may choose to add or subtract the 10% from his roll.  He may do this once per use of any Herbalist-based skill.

Effect: Mental

Range: Personal

 

Master Herbalist: This skill allows a character to locate, grow, and prepare Rare alchemy ingredients.  Using this skill grants one roll on the Master Herbalist chart, one roll on the Advanced Herbalist chart, and one roll on the Herbalist chart.  Using this skill requires 30 Minutes of Roleplaying time.

 

Skill Name: Master Quality Jeweling [Crafting]

Description: This skill allows a character to create trinkets of Master Quality.  (*See Jeweler Chart*)

Effect: Mental

Range: Personal

 

Skill Name: Master Quality Smithing [Crafting]

Description: This skill allows the crafter to create Master Quality Weapons, Armor, and Shields.  (*See weapons and armor crafting chart*)

Effect: Mental

Range: Personal

 

Skill Name: Medium Armor Proficiency

Description: This skill allows a character to wear Medium Categorized armor with no penalty.  This includes Hardened or Studded Leather and Chainmail.  Characters who wear but are not proficient in Medium Armor, may not use any Energy-based skills.

Effect: Mental

Range: Personal

 

Skill Name:  Miner [Crafting]

Description: This skill allows a character to mine and prepare units of metal for use with other crafting skills.  The player must NPC for 30 minutes per use of this skill.  The character rolls on the mining chart to determine what he finds while mining.  He may roll one time (1D100) per use of this skill.  Performing this action requires the use of Mining Tools.

Mining Chart:

  • 1-20: 3 Units of Copper 20%

  • 21-50: 3 Units of Iron 30%

  • 51-70: 3 Units of Thorium 20%

  • 71-85: Gemstone Chart 15%

  • 86-100: Rare Metal Chart 15%

Gemstone Chart:

  • 1-15: 1D10 Emerald 15%

  • 16-25: 1D10 Diamond 10%

  • 26-40: 3 Units of Quartz 15%

  • 41-50: 3 Units of Topaz or Pearl 10%

  • 51-60: 3 Units of Moss Agate or Aquamarine 10%

  • 61-70: 3 Units of  Bloodstone 10%

  • 71-80: 2 Units of Garnet 10%

  • 81-90: 2 Units of Peridot 10%

  • 91-93: 1 Unit of Malachite 3%

  • 94-96: 1 Unit of Opal 3%

  • 97-99: 1 Unit Ruby 3%

  • 100: 1 Sapphire 1%

Rare Metal Chart:

  • 1-30: 2 Units of Silver 30%

  • 31-50: 2 Units of Pyrite 20%

  • 51-75: 1 Unit of Paladium 25%

  • 76-90: 1 Unit of Gold or Orichulum 15%

  • 91-100: 1 Unit of Adamantine 10%

Effect: Physical

Range: -

 

Skill Name: Lumberjack [Crafting]

Description: This skill allows a character to chop down and prepare lumber for use with other crafting skills. The player must NPC for 30 minutes per use of this skill.  The character rolls on the lumberjack chart to determine what he finds.  He may roll one time (1D100) per use of this skill.  Performing this action requires the use of Lumberjack Tools.

Lumberjack Chart:

  • 0-75: 3 Units of Wood 75%

  • 76-90: 2 Units of Duskwood 15%

  • 91-100: 1 Unit of Ironwood 10%

Effect: Physical

Range: -

 

Skill Name: Prospector [Crafting]

Description: This skill allows the character to adjust his miner roll by 10%.  He may choose to add or subtract the 10% from his roll.  He may do this once per use of the Miner skill.

Effect: Mental

Range: Personal

 

Skill Name: Salvage [Crafting]

Description: This skill allows the character to break down weapons, armor, and shields into their raw materials.  This requires 1 Energy and 5 Minutes of Roleplaying per Unit of Material yielded from the item.  Salvaging yields half of the total materials rounded down (minimum 1).  If an item is composed of multiple materials, then the half is taken from both materials individually not the materials as a whole.

Effect: Physical

Range: Touch

 

Skill Name: Set Armor [Crafting]

Description: The character can repair armor up to half its total value (rounded up).  When used, the character must spend 1 Energy and 1 Minute of Roleplaying for every 10 points of Armor that the particular piece provides (to a minimum of 1 Minute). A particular piece of armor may only be set one time before it must be fully repaired.  After an item has been repaired, it is able to be set once more.

Effect: Physical

Range: Touch

 

Skill Name: Sharpen Weapon

Description: This skill allows the smith to temporarily sharpen a bladed weapon.  This requires 1 Minute of Roleplaying time.  The weapon deals +1 Damage.  Duration: Encounter            

Effect: Physical

Range: Touch

 

Skill Name: Tanner [Crafting]

Description: With this skill the character may do one of two things: Extract hides from corpses, and turn hides into units of an appropriate leather type.  Extracting hides requires 5 Minutes of Roleplaying time and the Energy cost.  Turning hides into leather requires 10 Minutes of Roleplaying time and the Energy cost per Unit of material yielded.

Effect: Physical

Range: Touch

 

Skill Name: Work Rare Materials [Crafting]

Description: This skill allows a character to utilize rare materials when Smithing.

Effect: Mental

Range: Personal   

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