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Ember

Ayro, the Moore of the fire elementals, after escaping to Panthes from the elemental plane, longed to create his kin upon this new world. Upon seeing the divine inspiration involved in Kendel’s creations, a spark of an idea formed within Ayro, and soon the two worked together to bring life to the fires raging within Ayro.  Kendall forged an empty shell of brimstone, coal, and flint to contain the essence of life upon his forge and once done Ayro released a torrent of fire from his maw; breathing not only fire but life into the bodies. Thus the children of Ayro were brought forth into this world amid flame and smoke.

 

Physical Description

The Embers share a number of physical traits with humans; height, weight and general appearance between the two races doesn’t differ very much. While born of fire, the Ember maintain humanoid bodies much like a humans, yet unlike a human the Ember contain an inner fire that seems to emanate from them in certain aspects. Embers tend to have wild hair in bright yellows, oranges, and reds and radiate inner warmth from the fire contained within them. Over time this leads to an Ember being able to produce and manipulate fire and even from birth an Ember will never be harmed by flame.

 

Culture

Taking after the fire they are born from, the Embers are an impatient and quick thinking race of fiery humanoids, with a short life span, the eldest reaching their late twenties, and some even reaching as far as their thirties. This often leads to particularly ambitious Embers seemingly racing through the life around them as they seek to accomplish their many goals in a limited time frame.

 

The mind of an Ember is always racing with new ideas and thoughts leading to the race as a whole being known for their quick-thinking and even quicker action. This leads to a great level of impatience with those around them unable to comprehend quickly enough. Embers have little patience for crafting or studying and always want to move onto the next project or goal, a race to finish as much as possible before the touch of Fate would have them.

 

All across Panthes the Embers are welcomed with the only exception being timid Sprites still fearful of a walking source of flame. Due to their short lives, Embers try to experience as much of life as they can. Because of this, you will find large numbers of them in Whim. 

 

Racial Advantages:

Starting Body: 6


Skill Name:  Born of Flame
Description: Embers are immune to Fire damage from any source.

 

  • Effect: Passive

  • Range: -

 

Skill Name:  Torch
Description: Embers may use a flashlight as an in-game torch at will.

 

  • Effect: Passive

  • Range: -

 

Purchasable Racial Skills:
Burning Hands 5 Build:  An Ember with this skill gains the Unarmed Combat skill.  In addition, anytime that the Ember uses Unarmed Combat, he may choose to deal Fire in place of normal Damage.

 

  • Effect: Passive

  • Range: -

 

Fire Toss 4 Build, 1 Energy:  An Ember with this skill may throw a packet dealing 3 Fire.

 

  • Effect: Physical

  • Range: Ranged - Packet

 

Fire Proficiency 7 Build:  An Ember with this skill deals +1 Fire anytime he deals Fire damage.  This includes skills, weapons, and items.

 

  • Effect: Passive

  • Range: -

 

Racial Detriments: 
Ice Vulnerability: Embers take x2 Damage from Ice damage. Embers cannot purchase Elemental Alignment (Ice). (This does not prevent Embers from purchasing Ice Aligned skills).

 

Impatient: Before the period begins, when assigning Crafting Energy the character must spend 2 Energy for each 1 Crafting Energy allocated.
 

Costuming Requirements: Red, orange, or yellow hair, eyebrows, and facial hair. Hair spray/dye must be used.

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