
A live action roleplay experience based out of Northeast Pennsylvania


Pantheon LARP




*Note: Martial characters start with all Armor Proficiencies.
Skill Name: 1 Hand Prof [Melee]
Description: This skill allows a character to deal +1 base Damage with any weapon when used in one hand. This bonus damage does not apply for Unarmed Combat or Bows.
Effect: Passive
Range: -
Skill Name: 2 Hand Prof [Melee]
Description: This skill allows a character to deal +1 base Damage with any weapon when used in two hands. This bonus damage does not apply for Unarmed Combat or Bows.
Effect: Passive
Range: -
Skill Name: Adrenaline
Description: This skill allows a character to ignore a single physical Damaging or Skill effect that is delivered by way of touch or strike with a melee weapon. At the end of the encounter that Adrenaline is used during, the character takes all effects or Damage that he ignored by using this skill.
Effect: Physical
Range: Reactionary - Personal
Skill Name: Blade Sphere
Description: Character with this skill is capable of using all sword types of at least 24” in size. A Bladed Sphere Weapon’s base Damage is 3 in one hand and 4 in two hands.
Effect: Passive
Range: -
Skill Name: Blind-Fighting
Description: This skill allows a character to continue using combat skills while under the effects of blindness. You can continue to defend yourself as normal. Must roleplay being unable to see.
Effect: Passive
Range: -
Skill Name: Bloodlust
Description: This skill allows a character to psych themselves into a blind fury. When used, the character becomes immune to all mental effects from any source; in addition, the character must attempt to eliminate all enemies on the battlefield. As long as there are enemies alive, he will continue to fight no matter the odds. This skill ends when any of the following criteria are met: All enemies have been dropped into their death count or are dead, the character is dropped into his death count, or at the end of the encounter.
Effect: Physical
Range: Reactionary - Personal
Skill Name: Bow Prof [Bow]
Description: This skill allows a character to deal +1 base Damage when wielding any type of Bow (this includes Longbow, Shortbow, and Crossbow).
Effect: Passive
Range: -
Skill Name: Bow Prof 2 [Bow]
Description: This skill allows a character to deal an additional +1 base Damage when wielding any type of Bow (this includes Longbow, Shortbow, and Crossbow).
Effect: Passive
Range: -
Skill Name: Brace [Shield]
Description: This skill allows a character to ignore a single physical attack or effect used against them. Every time they use this skill to ignore the attack, the user takes 1 Damage in place of the effect used against them. This damage cannot be reduced by a Soak
Effect: -
Range: Reactionary – Personal
Skill Name: Brawn
Description: The character is three times as strong. This allows them to deal an additional +1 base Damage with all weapons, they can carry 3 bodies and move at a walking pace, carry 2 bodies and move at a running pace. In addition, they add 20 feet when using the Throw skill. Brawn adds an additional +1 to the Break DC of his own weapon when using the Break Shield/Weapon skill, but not when resisting its effects.
Effect: Passive
Range: -
Skill Name: Break Limb [Melee]
Description: This skill allows a character to break a target’s limb. The limb must be hit with the weapon of the skill user. If successful, the limb is broken.
Effect: Physical
Range: Strike
Skill Name: Break Restraints
Description: This skill allows a character to break out of any type of bindings. This includes Subdue or any other grappling type skill as well as rope or shackles.
Effect: Physical
Range: Reactionary - Personal
Skill Name: Break Shield/Weapon [Melee]
Description: This skill allows a character to break a target shield or weapon. This must be called as “Break Shield (or Weapon, whichever is appropriate) X” where X is the number equal to the Break DC of the weapon wielded by the character using this skill. Target’s Shield or Weapon is broken if its Break DC is equal to or less than the Break DC called when using this skill.
Effect: Physical
Range: Strike
Skill Name: Bulk
Description: Character with this skill gains +2 Body.
Effect: Physical
Range: Personal
Skill Name: Challenge
Description: When used, Challenge allows the character to deal +2 Damage with all melee weapon strikes against the target of his Challenge. This effect ends if the character drops into his death count. While Challenge is in effect, the user deals -1 Damage vs. all other opponents except his Challenge target. Duration: Encounter. Non-Stackable.
Effect: Physical
Range: Personal
Skill Name: Cleave [Melee]
Description: This skill allows a character to deal +5 Damage on their next physical attack.
Effect: Physical
Range: Strike
Skill Name: Confidence
Description: This skill allows a character to grant another target the effects of Courage (as per the skill). Duration: 10 Minutes.
Effect: Mental
Range: Point and Click
Skill Name: Constrict [Unarmed]
Description: This skill allows a character to slowly squeeze the life out of a target that he has Subdued. He may use this ability to deal 1 Body damage every 10 seconds which must be counted out loud audibly enough for the target to hear. Any additional Strength bonuses or enhancements (above base) further modify the damage from Constrict. (Ex. If the character using Constrict has Might, the skill would deal 2 Body every 10 seconds.) As long as the Subdue is sustained, the character must only spend the Energy for Constrict the one initial time. Break DC: Skill User’s Strength +1.
Effect: Physical
Range: Touch
Skill Name: Courage
Description: This skill allows a character to negate the effect of Fear, Interrogate, or any Fear-like effects. If Courage is called against Interrogate target may avoid answering but may not lie. Once used the character may not be affected by the same skill for the duration. Duration: Encounter.
Effect: Mental
Range: Reactionary - Personal
Skill Name: Crit +1 [Melee]
Description: This skill allows a character to deal +1 Damage on their next melee strike.
Effect: Physical
Range: Strike
Skill Name: Crit +2 [Bow]
Description: This skill allows a character to deal +2 Damage on their next attack with a Bow of any kind.
Effect: Physical
Range: Ranged - Strike
Skill Name: Defensive Stance [Shield]
Description: This skill grants the user a +2 Soak but in exchange every attack dealt by the user is considered -2 Damage. Defensive stance lasts as long as the character is capable of maintaining a pivot foot. When the pivot foot is lifted the stance is broken. Non-Stackable.
Effect: Physical
Range: Personal
Skill Name: Deflect
Description: A Character with this skill may negate a single non-surprise strike dealt by a Melee or Ranged Weapon. Character must have a weapon in hand to utilize Deflect.
Effect: Physical
Range: Reactionary - Personal
Skill Name: Disarm
Description: This skill allows a character to disarm his opponent. Attack must hit the target’s weapon. Target must drop his weapon for 5 seconds before it can be retrieved. This does not include fists, claws, or shields.
Effect: Physical
Range: Strike
Skill Name: Favored 1 Hand Weapon [Melee]
Description: This skill allows a character to deal an additional +1 base Damage with a specific weapon type when used in one hand. The weapon type can be chosen from: Sword, Axe, Hammer, or Dagger.
Effect: Passive
Range: -
Skill Name: Favored 2 Hand Weapon [Melee]
Description: This skill allows a character to deal an additional +1 base Damage with a specific weapon type when used in two hands. The weapon type can be chosen from: Sword, Axe, Hammer, or Staff.
Effect: Passive
Range: -
Skill Name: Fear
Description: Character with this skill may cause target to flee. A fleeing target may not attack or use skills against the character for the duration of the effect. They may defend themselves with a weapon, but only if it is not possible to flee. Duration: 2 Minutes.
Effect: Mental
Range: Point and Click
Skill Name: Fearless
Description: Character with this skill is immune to Fear. This does not grant immunity to Interrogate.
Effect: Passive
Range: -
Skill Name: Focus Strength
Description: This skill gives a boost of Strength and adrenaline. The character gains +1 Strength. Duration: Encounter. Non-Stackable.
Effect: Physical
Range: Personal
Skill Name: Hafted Sphere
Description: Character with this skill may use Hafted Weapons of at least 24" in size. Hafted Weapons include axes, maces, pole arms, and hammers. A Hafted Weapon’s base Damage is 4 in one hand and 5 in two hands.
Effect: Passive
Range: -
Skill Name: Hardened
Description: Character using this skill gains +2 Soak. Duration: Encounter. Non-Stackable.
Effect: Physical
Range: Personal
Skill Name: Headbutt
Description: Character using this skill may escape the effects of a grapple such as Entomb or Subdue. When Headbutt is used, the grappler becomes Stunned for 10 seconds.
Effect: Physical
Range: Touch
Skill Name: Improvised Sphere
Description: Character with this skill may use Improvised Weapons such as chairs, fish, bottles, and guitars. An Improvised Weapon’s base Damage is 1.
Effect: Passive
Range: -
Skill Name: Inspire
Description: This skill allows a character to grant another target the effects of Willpower (as per the skill). Duration: 10 Minutes.
Effect: Mental
Range: Point and Click.
Skill Name: Intercept
Description: Character with this skill may touch target within 10 Seconds and take an effect or damage that was intended for his target.
Effect: Physical
Range: Reactionary - Touch
Skill Name: Interrogate
Description: Character with this skill may ask a single target a question which must be answered truthfully.
Effect: Mental
Range: Touch
Skill Name: Literacy
Description: Character with this skill may read and write in the common language.
Effect: Passive
Range: -
Skill Name: Longbow
Description: This skill allows a character to wield a Longbow. A Longbow is a real bow and boffer arrow. When wielding a Longbow, a character may add any additional Strength bonuses that they have (above base) to the damage they deal. A Longbow’s base Damage is 5.
Effect: Passive
Range: -
Skill Name: Might
Description: The character is twice as strong. This allows them to deal +1 base Damage with all weapons, they can carry 2 bodies and move at a walking pace, or carry 1 body and move at a running pace. In addition, they add 10 feet when using the Throw skill. Might adds +1 to the Break DC of his own weapon when using the Break Shield/Weapon skill, but not when resisting its effects.
Effect: Passive
Range: -
Skill Name: Pierce Armor
Description: Character with this skill may use it to deal Body Damage on his next attack. This damage ignores soak.
Effect: Physical
Range: Strike
Skill Name: Pierce Shield [Bow]
Description: This skill allows a character to shoot an arrow with such immense power that it can penetrate a shield. When used, Pierce Shield allows the character to deal their base weapon damage to the target. The physical arrow or packet from the Bow must hit the target’s shield for this skill to take effect. This skill and the damage from it cannot be combined with any other skill.
Effect: Physical
Range: Ranged - Strike
Skill Name: Push [Shield]
Description: When the character’s shield is struck they can use this skill to force the attacker to move backwards 5 steps.
Effect: Physical
Range: Reactionary - Point and Click
Skill Name: Rally
Description: This skill allows a character to call his allies to himself with a quick tactical maneuver. When used, the character calls a HOLD. All allies on the battlefield who can hear him call this skill are able to take up to 5 steps towards the user. This skill may only be used once per encounter.
Effect: -
Range: Call
Skill Name: Retain
Description: If an effect forces the character to drop a held weapon they may use this skill to ignore the effect.
Effect: Physical
Range: Reactionary - Personal
Skill Name: Reversal [Unarmed]
Description: A character with this skill may choose to block and reverse any physical effect dealt by a melee weapon, back onto the attacker. The attacker instead takes the effect that was intended for the character using this skill. Damage is not reversed.
Effect: Physical
Range: Reactionary - Point and Click
Skill Name: Riposte [Melee]
Description: A character with this skill may choose to block any physical melee weapon strike that deals damage, the character then immediately deals his base weapon damage back onto his attacker. When a character uses this skill, his attack is considered to have automatically landed on his target, but this attack may still be countered as normal using any skill that could block an effect/damage of this type.
Effect: Physical
Range: Reactionary - Point and Click
Skill Name: Sever Limb [Melee]
Description: Character with this skill may sever a target’s limb. The strike must make contact with the target limb. When a limb has been successfully severed, the victim has 10 Minutes before he completely bleeds out and dies. The victim does not gain a death count when he has been struck by this skill.
Effect: Physical
Range: Strike
Skill Name: Shield
Description: The character can use a shield no wider than the players arm span from their fingertip to shoulder and cannot come above the players elbow when stood on the ground.
Effect: Passive
Range: -
Skill Name: Shortbow
Description: This skill allows a character to wield a Shortbow. A Shortbow is a packet-based bow and arrow. A Shortbow’s base Damage is 3.
Effect: Passive
Range: -
Skill Name: Slam [Shield]
Description: This skill allows a character to Stun an opponent that has just struck his shield. Duration: 10 Seconds.
Effect: Physical
Range: Reactionary - Point and Click
Skill Name: Small Weapon Sphere
Description: The character can use all Small Weapons up to 24” in length. A Small Weapon’s base Damage is 2.
Effect: Passive
Range: -
Skill Name: Stun
Description: The character can Stun a target. The attack deals no damage. Any damage dealt to the target will remove the Stun effect. Duration: 10 Seconds.
Effect: Physical
Range: Strike
Skill Name: Subdue
Description: The character can restrain a target. They must touch the target with a boffer weapon, fists, or claws. A Subdued target is considered helpless and cannot move or attack. Break DC: Skill User’s Strength +1.
Effect: Physical
Range: Touch
Skill Name: Thick
Description: Character with this skill gains +2 Body.
Effect: Passive
Range: -
Skill Name: Thick Headed
Description: The character halves the duration of all negative mental effects used against them. This includes durations such as Charm, Fear, etc…
Effect: Passive
Range: -
Skill Name: Thick Skin
Description: The character gains +3 Natural Armor which repairs itself after one month.
Effect: Passive
Range: -
Skill Name: Throw [Melee]
Description: The character can strike a target and cause them to be Thrown backwards 10 feet. As long as any part of the target is hit they must take the effect. The target takes 1 Damage for every 10 feet thrown. Every additional point of Strength increases the distance by 10 feet.
Effect: Physical
Range: Strike
Skill Name: Tough
Description: Character with this skill gains +2 Body.
Effect: Passive
Range: -
Skill Name: Trip [Melee]
Description: The character can strike their targets leg and force them to fall to the ground and drop everything held. Both of the target’s shoulders must touch the ground before they can stand again.
Effect: Physical
Range: Strike
Skill Name: True Strike [Melee]
Description: The character’s next physical melee attack may not be Deflected, Dodged, Braced, Intercepted, or in any way avoided with skills.
Effect: Physical
Range: Personal
Skill Name: Two-Weapon Fighting
Description: Character with this skill may fight with a weapon in each hand as long as they have the required skill to use the weapon.
Effect: Passive
Range: -
Skill Name: Unarm [Shield]
Description: If the characters shield is hit by a physical melee attack they can use this skill to force the attacker to drop their weapon. The weapon must touch the ground before it can be picked up.
Effect: Physical
Range: Reactionary - Point and Click
Skill Name: Unarmed Combat
Description: A character with this skill may fight efficiently with his fists. This skill allows the character to use small sized fists or claws (18 inches) that deal 1 Damage. A character with Unarmed Combat can easily block Damage from physical melee weapon strikes against him when hit in his boffer fist or with his actual hands. Unarmed Combat is considered a Melee weapon for all intents and purposes. Unarmed Combat counts as a Standard Quality weapon for the purpose of breaking objects.
Effect: Passive
Range: -
Skill Name: Unarmed Prof
Description: This skill allows a character to deal +1 base Damage when using Unarmed Combat or Claws.
Effect: Passive
Range: -
Skill Name: Unarmed Prof 2
Description: This skill allows a character to deal an additional +1 base Damage when using Unarmed Combat or Claws.
Effect: Passive
Range: -
Skill Name: Vigilant
Description: The character can negate a surprise attack.
Effect: Physical
Range: Reactionary - Personal
Skill Name: Willpower
Description: The character can ignore 1 single Mental effect used on them for the duration. Duration: Encounter.
Effect: Mental
Range: Reactionary - Personal
Skill Name: Wood Sphere
Description: The character can use all wood weapon types of at least 24” in size. Wood Weapons deal 2 Damage. Wood Weapons consist of stakes, clubs, bats, and staves.
Effect: Passive
Range: -