
A live action roleplay experience based out of Northeast Pennsylvania


Pantheon LARP




Setting Traps
A character with this skill is able to set mechanical traps. This must be chosen from a list of possible triggers and effects. To set a trap, the character must pay the energy cost of the trigger and the effect combined as well as he must have the necessary components. For a trap to work there must be a real-life representation of the Trigger to notify any person who may happen upon it that a trap has been sent off. Only 3 different effects may be placed on a single Trap. The list is as follows:
Triggers:
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Pressure Plate – 4 Energy per 1’x1’ square, Materials: 2 Units of any physical material (wood, metal, etc…)
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Switch – 6 Energy, Material: 1 Unit of Wire and 1 Unit of Material
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Tripwire – 2 Energy per straight line of wire, Material: 1 Unit of Wire
Effects:
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Alchemical – 2 Energy, Triggers: Any, Materials: The Poison or Potion being used in the trap. Note* This alchemical effect, affects the person who set off the trap.
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Break Limb – 12 Energy, Triggers: Pressure Plate or Tripwire, Materials: 4 Units of Material, Note* This trap affects the closest limb, or the limb that sets off the trap.
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Explosive – 2 Energy, Triggers: Any, Materials: The Explosive item. Note* This explosive effect, affects the person who set off the trap.
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Snare Limb – 6 Energy per 5 Minutes Triggers: Pressure Plate or Tripwire, Materials: 2 Units of Metal Material, Note* This trap affects the closest limb, or the limb that sets off the trap. This requires a total Strength of 4 to break out before the duration’s end.
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Strike/Damage – 1 Energy per 2 Damage (to a maximum of 20 Damage). Triggers: Any, Materials: 2 Units of Material
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Stun – 5 Energy, Triggers: Any, Materials: 2 Units of Material, Note* The stun effect lasts for 10 seconds.
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Throw – 3 Energy per 10 ft. (up to a maximum of 50 ft.) Triggers: Pressure Plate or Tripwire, Materials: 2 Units of Material, Note* The trap setter determines the direction the character is thrown.*
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Trip – 2 Energy, Triggers: Pressure Plate or Tripwire, Materials: 1 Unit of Wire
*Note: Traps last indefinitely if not set off, but the player must take responsibility to take down and set up his own traps at the beginning and end of events.